One of them is a weird creature with rocks for legs which uses an eye hidden in its rectum to attack, another one is a literal heap of guts spewing energy spheres – pixelated nightmare fuel incarnate. Hard Corps inspiration is particularly apparent, with excessive explosions and creepy, detailed boss design. Super Cyborg is pixel-art eye candy from top to bottom, its visuals wouldn’t be out of place in the 16-bit entries of the Contra franchise. A netplay option is also included, although you might need a rather good Internet connection or else the gameplay suffers from severe latency, something you don’t want in a game where high accuracy is key to success, which is already harder to achieve courtesy of the second player. No Contra game would be complete without a two-player cooperative mode and Super Cyborg obviously features one. Jump control feels just as tight as in the first two games from the series. The player movement lock was lifted from Hard Corps for the Genesis, though cyborgs can neither slide nor climb walls. Nearly all the weapons are taken directly from the NES version of Super C and each one of them can be charged up just like in Shattered Soldier. A lot of other elements are borrowed from various installments of the series. In usual Contra fashion, your job is to combat swarms of vile aliens and save the world. As one can guess from the title, the player characters are combat androids rather than muscular shirtless commandos, an obvious nod to Probotector. The game is most heavy based on the NES verison of Super C. The game was released for Steam, Apple iOS, and was available as a regular PC download on Desura. Released in 2014, Super Cyborg is a love letter to the Contra series created by Russian indie developer Artur Games. But for a long while, the company behind its creation, leaving for fans to pick up the slack. Contra was one of the most famous franchises of Konami and a game series that defined the run-and-gun genre as we know it.
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